![]() ![]() => Answered : Modifiers for weapon damage are applied as follows:ġ: Ethereal Bonus (50% base damage on weapon)Ĥ: %Physical Damage, this includes %EWD from items, %damage from skills / passives and buffs and str/dex factor, which are all ADDED up into one big multiplier (%dmg = %EWD + %physdmg + %dex/strbonus)ĥ: Deadly Strike (if it rolls successfully, x2 all damage up until this point)ħ: +Flat elemental damage from weapon/gear/skills. ![]() Is it then considered as 2 different part for mechanics ? => Answered : combat speed is a category that includes hit recovery, cast rate, attack speed, and block rate.ĥ) On several skills, you see both WDM and an elemental bonus. ![]() Bosses have a 40% reduction to leech in all difficultiesĤ) What is "Combat Speed" ? Is it something like both attack and cast speed ? Or something else ? The %age leeched is only base on physical weapon damage, and no other sources.įurthermore, leech efficiency varies depending on below factors : => Answered : Leech is instant, and is the summed total of all your "Percent Life/mana Stolen" mods from gear or skills. On striking applies to all weapon damage based skills.Ģ) What are the different damage sources ? Melee attacks, projectile (ranged attacks), and spells ? Others ?ģ) What are the mechanics for leech ? I could only find that the ratio changed with difficulties, but nothing on actual mechanics : => Answered : On attack applies only on weapon swings in melee. I tried asking them in the short thread but I think it went unnoticed among the other questions :ġ) What's the difference between "on attack" and "on striking" ? ![]() It must have been asked quite a lot of times but I have several questions I was not able to find definite answers for. ![]()
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